In short
- Outside the US and EU, Japan and Brazil are the only markets where an iOS game may link to its web shop. Apple charges 15% (10% for small developers) on web sales within 7 days of the tap, and 21% plus a 5% payment fee on in-app purchase.
- In South Korea an iOS game may use its own payment processor in a Korea-only build at a 26% commission, but may not link out. Google charges its normal service fee minus 4 points for alternative billing in Korea and India. Korea’s regulator found both companies broke the law in August 2026 and, as far as we can find, has not set sanctions.
- The UK regulator has proposed a steering rule but not imposed it, so Apple’s ban on in-app links still applies there. Australia’s Federal Court ruled against Apple and Google in August 2025. Epic’s case against Google there has since been dismissed by consent, and remedies against Apple are still pending. India’s competition case has no final order.
- In every market, players may spend currency bought on your web shop inside the iOS game if the same items are also sold through in-app purchase, and you may promote the web shop outside the app.
Most of the world still runs on Apple’s and Google’s default rules: in-app purchases go through the store, and the game may not point players anywhere else. A handful of countries have changed that by law, by settlement or by court order. This page covers each one as of 8 October 2026. The US and the EU have their own pages: Apple US, Apple EU and Google Play.
Where a game can take payments outside the store, country by country
| Market | iOS: link to your web shop | iOS: your processor inside the app | Google Play | Status, 8 Oct 2026 |
|---|---|---|---|---|
| United States | Yes. 0% today; Apple has proposed 15% | No | Links 20% and alternative billing 20–25%, payable since 1 Oct 2026 | Supreme Court case and fee proceeding pending |
| EU | Yes. 15% (10%) within 7 days, since 1 Oct 2026 | Yes. 20% (10%) | Links 20% within 24 hours; alternative billing 20–25% | Commission decisions against both; Apple appeal pending |
| Japan | Yes. 15% (10%) within 7 days | Yes. 21% (10%) | Billing choice: links 20% (10%) within 24 hours, alternative billing 20–25% | Apple terms in force since Dec 2025. Google’s new fee model since 30 Sep 2026 |
| Brazil | Yes. 15% (10%) within 7 days | Yes. 21% (10%) | No Brazil program found; legacy fees | Apple terms from iOS 26.5, June 2026 |
| South Korea | No | Yes, Korea-only build. 26% | Alternative billing at service fee minus 4 points; no link program found | Regulator found violations Aug 2026; sanctions pending |
| United Kingdom | No | No | Billing choice: links 20%, alternative billing 20–25% | Steering rule proposed, not imposed |
| China mainland | No | No | Not covered here | Apple in-app purchase cut to 25% (12%) from 15 Mar 2026 |
| Australia | No | No | Billing choice: links 20% (10%) within 24 hours, alternative billing 20–25%, since 30 Sep 2026 | Court found misuse of market power Aug 2025; remedies against Apple pending |
| India | No | No | Alternative billing at service fee minus 4 points | Competition case open; no final order found |
Rates in brackets are Apple’s reduced rate for the Small Business Program (up to $1M in prior-year proceeds), the Mini Apps and Video Partner programs, and subscriptions after year one. Google’s bracketed rate applies to your first $1M of annual earnings and to subscriptions.
Japan: the smartphone act opened three payment routes on iOS
Japan’s Mobile Software Competition Act took full effect in December 2025. The Japan Fair Trade Commission designated Apple, iTunes K.K. and Google in March 2025. Apple’s terms arrived with iOS 26.2.
On the Japanese App Store a game can sell through in-app purchase, through its own payment processor inside the app, or through a link to its web shop. Apple splits its in-app charge in two: a 21% commission (10% on the reduced rate) that applies to every in-app sale, plus a 5% payment processing fee only when Apple processes the payment. Web sales pay a store services commission, and only if they happen within 7 days of the link tap.
| Route in Japan (iOS) | Apple’s cut, standard | Reaches you from $100 | Reduced rate | Reaches you from $100 |
|---|---|---|---|---|
| In-app purchase | 21% + 5% = 26% | $74 | 10% + 5% = 15% | $85 |
| Your processor inside the app | 21% | $79 | 10% | $90 |
| Web shop, within 7 days of a link tap | 15% | $85 | 10% | $90 |
| Alternative app marketplace | 5% Core Technology Commission | $95 | 5% | $95 |
If you add your own processor in the app, Apple requires you to show in-app purchase as an option at the same time. The child safety rules match the EU’s: Kids category apps cannot link to web offers, players under 13 cannot be shown them, and players aged 13 to 17 see alternative payments and web offers only behind a parental gate.
On Android, Google widened User Choice Billing in December 2025, which had covered only non-game apps in Japan since 2022, to all apps including games. It also launched an external payments program for web links, with fees of 20% on purchases within 24 hours of the link (10% on subscriptions and your first $1M).
On 30 September 2026 Japan moved to Google’s new fee model, and the billing choice program opened there. A game in that program offers players a choice between Play Billing and either its own billing in the app or a web link. Web purchases within 24 hours of the link pay 20% for new installs, 15% in the Games Level Up program and 10% on subscriptions and your first $1M. Alternative billing pays 20% on new installs and 25% on existing ones. Play Billing carries a 5% billing fee on top in Japan, as in the US, UK and EEA. The external payments program stopped taking new enrollments on the same day and closes after 31 March 2027, so games already in it must move to billing choice by then to keep their links.
Brazil: Japan’s terms, through a competition settlement
Brazil’s competition regulator, CADE, reached an agreement with Apple, and Apple announced the changes on 18 June 2026. They apply from iOS 26.5, and developers had to accept the updated license agreement by 6 July 2026. The fees match Japan: 21% (10% reduced) on every in-app sale, plus 5% if Apple processes the payment, 15% (10%) on web sales within 7 days of a link tap, and 5% on apps distributed outside the App Store. Apple says alternative options “will always be presented alongside Apple In-App Purchase.” The per-$100 figures in the Japan table apply unchanged.
On Android, we found no Brazil-specific billing or link program. Google’s billing choice program lists Australia, Japan, the UK and the EEA, with separate programs in the US, so Brazil stays on the legacy 15% and 30% fees until the new model reaches the rest of the world on 30 September 2027.
South Korea: your own payments in the app, no links, and a violation finding
South Korea amended its Telecommunications Business Act to stop app stores forcing their own billing. Apple’s answer is the StoreKit External Purchase Entitlement (KR). It lets a game use a third-party payment provider inside the app, in a separate build distributed only on the Korean App Store. It does not allow links to a web shop.
Apple will charge a 26% commission on the price paid by the user, gross of any value-added taxes.
Google charges the Play Billing service fee minus 4 points on alternative billing in South Korea. We found no Korean link-out program. Korea moves to Google’s new fee model on 31 December 2026.
United Kingdom: a steering rule proposed, not imposed
The Competition and Markets Authority designated Apple and Google with strategic market status on 22 October 2025 under the Digital Markets, Competition and Consumers Act 2024. Apple’s commitments, accepted on 1 April 2026, cover app review, ranking, data and interoperability. They do not cover steering.
On 30 June 2026 the CMA opened consultations on steering conduct requirements for Apple and for Google. The Apple proposal would let developers steer players out of the app “on fair and reasonable terms.” The Apple consultation closed on 28 July 2026, and the CMA published responses to both on 14 August 2026. It has not imposed either requirement.
China mainland: lower in-app purchase rates, no steering
Apple cut its commission on the China mainland storefront from 15 March 2026, after discussions with the Chinese regulator. The standard rate on in-app purchase and paid apps fell from 30% to 25%. The Small Business Program, Mini Apps Partner Program and subscriptions after their first year fell from 15% to 12%. Games still must use in-app purchase and may not link out, so $100 of player spend leaves you $75, or $88 on the reduced rate.
Australia and India: open cases
What you can do in every market
Two things are allowed everywhere, whatever the local law. The first is guideline 3.1.3(b):
Apps that operate across multiple platforms may allow users to access content, subscriptions, or features they have acquired in your app on other platforms or your web site, including consumable items in multi-platform games, provided those items are also available as in-app purchases within the app.
So a player in Australia or the UK can buy currency on your web shop and spend it in the iOS game, as long as the same items are on sale through in-app purchase. The second is guideline 3.1.3, which lets you tell players about web offers outside the app, by email, on social channels or on your community pages. What you cannot do outside the countries above is point to the web shop from inside the app. The driving traffic playbook covers how studios bring players to the web shop without an in-app link.
Timeline
| Date | Event |
|---|---|
| 26 Mar 2025 | Japan Fair Trade Commission designates Apple, iTunes K.K. and Google. |
| Aug 2025 | Australian Federal Court finds Apple and Google misused market power. |
| 22 Oct 2025 | UK CMA designates Apple and Google with strategic market status. |
| 18 Dec 2025 | Japan’s act fully in force; Apple (iOS 26.2) and Google publish Japan terms. |
| 15 Mar 2026 | Apple’s China mainland commission falls to 25% and 12%. |
| Mar 2026 | Australian Federal Court dismisses Epic’s case against Google by consent. |
| 1 Apr 2026 | CMA accepts Apple and Google commitments, which exclude steering. |
| 21 Apr 2026 | ACCC allowed to intervene in the Australian relief hearing against Apple. |
| 18 Jun 2026 | Apple announces Brazil terms under the CADE agreement. |
| 30 Jun 2026 | CMA consults on steering requirements for Apple and Google. |
| 12 Aug 2026 | Korea Media Communications Commission finds Apple and Google in violation. |
| 14 Aug 2026 | CMA publishes consultation responses. |
| 30 Sep 2026 | Google’s new fee model and billing choice program reach Australia and Japan. Google’s Japanese external payments program closes to new apps. |
| 31 Dec 2026 | Google’s new fee model reaches South Korea. |
| 31 Mar 2027 | Google’s Japanese external payments program ends. |
| 30 Sep 2027 | Google’s new fee model reaches the rest of the world, including Brazil and India. |
Checklist by market
- Japan and Brazil: decide whether to add a web link, your own processor or both. Model 26% (in-app purchase), 21% (your processor) and 15% (link) against your payment costs, and remember that link fees cover only sales within 7 days of the tap.
- Japan on Android: new web links go through the billing choice program. If a game already uses the external payments program, plan its move to billing choice before 31 March 2027.
- South Korea: a Korea-only iOS build at 26% saves 4 points against Apple’s 30% standard rate, before your payment costs. Apple’s Korean page lists no lower rate for small developers, so a Small Business Program studio paying 15% on in-app purchase would pay more. Check whether the saving covers a second binary.
- UK and Australia: keep in-app links off your iOS builds for now, and keep your web shop ready for a ruling in either country. On Android in both countries, billing choice already allows a web link at 20%.
- Everywhere: sell the same currency packs through in-app purchase that you sell on the web, so web-bought currency stays spendable in the iOS game.
Questions studios ask
Can a game in Japan link players to a web shop from the iOS app?
Yes, since iOS 26.2 under the Mobile Software Competition Act. Apple charges a 15% store services commission on web sales made within 7 days of the link tap, or 10% for Small Business Program members and some other programs. Kids category apps cannot link out, and players under 13 cannot be shown web offers.
What does the Japan smartphone act change for Google Play games?
Japan moved to Google’s new fee model and billing choice program on 30 September 2026. Games can offer their own billing or a web link next to Play Billing. Web purchases within 24 hours of the link pay 20%, or 10% on subscriptions and your first $1M. Google’s older external payments program takes no new apps and closes after 31 March 2027.
Can a game in South Korea use its own payment system on iOS?
Yes, inside the app, through a separate Korea-only build using Apple’s StoreKit External Purchase Entitlement. Apple charges a 26% commission on the price paid, including VAT. Links to a web shop are not part of the Korean entitlement.
Can UK iOS games link to a web shop?
Not as of 8 October 2026. The Competition and Markets Authority consulted on a steering conduct requirement for Apple from 30 June to 28 July 2026 and has not imposed it. Until it does, guideline 3.1.1(a) bars in-app links to other ways to pay on the UK storefront.
Where can iOS games take payments outside Apple’s in-app purchase?
As of 8 October 2026: in-app links to a web shop in the US, EU, Japan and Brazil; your own in-app payment processor in the EU, Japan, Brazil and South Korea. Elsewhere, in-app purchase is required inside the app, though players can still spend currency bought on the web.
Sources
- Changes to iOS in Japan · Apple · checked 8 Oct 2026
- Designation of specified software providers under the Mobile Software Competition Act (press release) · Japan Fair Trade Commission · 31 Mar 2025 (designations made 26 Mar 2025)
- Complying with Japan’s Mobile Software Competition Act · Google · Dec 2025
- Enrolling in the external payments program · Google · checked 8 Oct 2026
- Understanding Google Play’s lower service fees · Google · checked 8 Oct 2026
- Service fees · Google · checked 8 Oct 2026
- Enrolling in the billing choice program · Google · checked 8 Oct 2026
- Changes to iOS in Brazil · Apple · checked 8 Oct 2026
- Apple announces changes to iOS in Brazil · Apple · 18 Jun 2026
- Changes to iOS in Brazil (developer news) · Apple · 18 Jun 2026
- Distributing apps using a third-party payment provider in South Korea · Apple · checked 8 Oct 2026
- Korea finds Google, Apple violated in-app purchases law · Korea JoongAng Daily · 12 Aug 2026
- Apple’s mobile platform (case page) · Competition and Markets Authority · checked 8 Oct 2026
- Proposed steering conduct requirement for Apple’s mobile platform · Competition and Markets Authority · 30 Jun 2026
- Google’s mobile platform (case page) · Competition and Markets Authority · checked 8 Oct 2026
- Adjustments to the China storefront of the App Store on iOS and iPadOS · Apple · 12 Mar 2026
- ACCC granted leave to intervene in Epic v Apple proceedings · Australian Competition and Consumer Commission · 21 Apr 2026
- App Review Guidelines, sections 3.1.1(a), 3.1.3 and 3.1.3(b) · Apple · checked 8 Oct 2026
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