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Console and VR store rules for cross-platform purchases

Xbox and Meta Quest require their own billing and take 30%. PlayStation and Nintendo terms are confidential. What that means for a cross-platform currency wallet.

Last reviewed 7 min read8 sources

In short

  • Games on Xbox must use Microsoft’s in-product purchase system and may not direct players to any other way to pay. Microsoft’s store fee on Xbox console games and in-game purchases is 30%.
  • Microsoft’s policy lets a game allow players to use content they bought before, which is the public basis for cross-platform entitlements on Xbox.
  • Meta Quest apps distributed by Meta must use Meta’s in-app purchases. Meta keeps 30%, or 15% on subscriptions from the fourth month.
  • PlayStation and Nintendo developer terms are confidential. The only public PlayStation document on the subject is a 2019 Sony policy, disclosed in court in 2021, that charged a royalty when a cross-play game’s PlayStation revenue lagged its PlayStation play time. Whether it still applies is unknown.

What each console and VR store allows

Console and VR stores are the strictest places to sell. Here is what the public record shows for each, as of October 2026:

Platform Game must use the store’s billing? Store fee May the game honor purchases made elsewhere?
Xbox Yes (Store Policies 10.8.1) 30% (App Developer Agreement 6(b)) Yes, it “may enable users to consume previously purchased digital content”
Meta Quest Yes (app policy 1.1.1) 30%; subscriptions 15% from month 4 Not addressed in the policies quoted here
PlayStation Not public Not public Not public. A 2019 policy charged a royalty in some cases; current status unknown
Nintendo Not public Not public Not public

Two of the four platforms publish their rules. For the other two, anything more specific than this table comes from confidential agreements, and this page does not guess at them.

Xbox: Microsoft’s billing, 30%, and the consumption clause

The Microsoft Store Policies cover Xbox as well as Windows. The version in force today is 7.19, effective since 14 October 2025. Its section 10.8.1 lists the products that must use Microsoft’s in-product purchase API, and “(b) Products offered on Xbox consoles” is one of them. The same section sets the limit on steering:

If your product is required to use the Microsoft in-product purchase API it must not direct users to a purchase mechanism other than the Microsoft Store in-product purchase API but may enable users to consume previously purchased digital content or services.

Microsoft Store Policies 7.19, section 10.8.1

The sentence has two halves. The first bars the Xbox build from sending players to your web shop or any other checkout. The second allows the game to let players use content they already own. That second half is the public text that cross-platform entitlements on Xbox rest on. It does not say where the earlier purchase may have happened, and it does not mention currency by name. Version 7.19 adds, in section 10.13.12, that digital game content shared or roamed on another platform, network or store must comply with Microsoft’s XR-007 requirement.

Microsoft’s store policies (version 7.20, effective 22 October 2026) keep the section 10.8.1 sentence; the change history lists no change to section 10.8, and Microsoft had published no later version when we checked in October 2026. Version 7.20 adds a section 10.13.13 on cross-platform entitlements and commerce for games that use Xbox network services. It says titles “can, at their discretion, sync game progress, virtual currency wallets, and ingame items” across platforms. It also says that if you sell cross-platform content on another platform or store, you must offer the same or better deal in the Microsoft Store, naming “bonus virtual currency” among the things Xbox players must not be disadvantaged on. On its plain wording, a web-only currency bonus for a game on Xbox network would breach 7.20 from 22 October 2026. Check that clause with your Microsoft contact before you set web bonuses.

The fee comes from the App Developer Agreement (version 8.11, in effect since 17 April 2026). Section 6(b) sets the Store Fee at “Thirty percent (30%) of Net Receipts” for all Xbox console games in the Microsoft Store and for “all In-App Products acquired on a non-subscription basis by Customers in the Microsoft Store on an Xbox console.” Section 5(d) requires all games, and all apps on Xbox consoles, to use Microsoft’s commerce engine. Compare the 12% Microsoft charges on PC games, covered in the PC stores guide.

Console developers and publishers also sign ID@Xbox or publisher agreements with Microsoft, which are not public. They may add conditions to anything above.

Meta Quest: Platform in-app purchases, 30%, 15% on later subscription months

Meta’s app policy 1.1.1 bars apps on its platform from using their own commerce systems for payments, with specific exceptions. For games the rule is plain: “For example, if your app has in-app purchases, and your app is distributed through any Meta Platforms Technologies distribution channel… you must use the Platform In-App Purchases to handle such payment processing.”

Policy 3.3.1 closes the obvious workaround. Cross-app linking, where a user moves between two apps through a deep link, “cannot be monetized, without Meta’s prior written permission.”

The fee is in the Electronic Developer Distribution Agreement, in effect since 9 May 2025. Meta keeps “thirty percent (30%) of the Net Revenues” on app revenue. On subscriptions, Meta keeps 30% for the first three consecutive months of each subscription term and “fifteen percent (15%)” from the fourth month on.

PlayStation and Nintendo: what is public

Sony’s and Nintendo’s developer agreements are confidential. Neither company publishes its commission or its rules on purchases made outside its store. This page states nothing about their current terms.

One PlayStation document is public, because it was filed in the 2021 Epic v. Apple trial. It is a single page from 2019 titled “Cross-platform revenue share,” and PC Gamer reported its central rule:

If the proportion of PSN Revenue Share divided by the PS4 Gameplay Share for a title is less than .85 in any given month, the Partner will pay SIE a royalty to offset the reduction in revenue.

Sony, Cross-platform revenue share (2019), as reported by PC Gamer, 3 May 2021

In plain numbers, using our own illustration: a game earning $1 million a month, with 95% of its players on PlayStation and $900,000 of revenue on PlayStation, has a revenue share of 90% against a play share of 95%. The ratio is about 0.95, above 0.85, so no royalty is due. If the same players spent most of their money on other platforms, the ratio would drop and Sony would bill the difference. Partners had to send Sony monthly reports to support the calculation.

Epic’s chief executive Tim Sweeney testified that Epic agreed to the terms to get Fortnite cross-play on PlayStation. “If someone primarily were playing on PlayStation but paying on iPhone, then this might trigger compensation to Sony,” he said, as quoted by Axios.

What this means for a cross-platform currency wallet

A cross-platform wallet lets a player buy currency in one place (your website, a PC store, a phone) and spend it in any version of the game.

No console or VR store in this table lets its build point players to your web shop. Microsoft bars directing users to other purchase mechanisms. Meta requires its own in-app purchases and bars monetized cross-app links. The store policies quoted here govern what the build does. They do not address your email, your community channels or your website.

Xbox’s public policy permits the game to honor earlier purchases, and from 22 October 2026 version 7.20 names virtual currency wallets explicitly. It also requires Xbox players to get the same or better offers, bonus currency included. Whether currency bought on your website qualifies still depends on that wording and on your private agreements with Microsoft.

Meta’s public policies quoted here say nothing either way about spending currency bought elsewhere, so ask Meta before you build on it.

At least one platform has charged for cross-platform spending. Sony’s 2019 policy tied the royalty to where players played against where they paid. Any platform with a rule like that needs to know where each unit of currency was bought and where it was spent. Build the wallet to record both from day one, so you can report whatever your agreements require.

For comparison, Apple’s guideline 3.1.3(b) lets multiplatform games give players consumable items bought on the web or other platforms, provided those items are also on sale through in-app purchase. The Apple US guide covers it.

Dates behind these rules

Date Event
2019 Sony’s “Cross-platform revenue share” policy document is dated.
3 May 2021 The Sony document becomes public during the Epic v. Apple trial.
9 May 2025 Meta’s current Electronic Developer Distribution Agreement takes effect.
14 Oct 2025 Microsoft Store Policies 7.19 take effect.
10 Mar 2026 Meta last updates its app policies.
17 Apr 2026 Microsoft App Developer Agreement 8.11 takes effect.
22 Oct 2026 Microsoft Store Policies 7.20 take effect (published 15 Sep 2026).

Before you add consoles to a web shop plan

  1. Keep every console and Quest build free of links, buttons and messages pointing to outside purchases.
  2. On Xbox, confirm with your Microsoft contact that your ID@Xbox or publisher agreement allows web-bought currency to be spent under the section 10.8.1 consumption clause, and how the section 10.13.13 offer-parity rule in version 7.20 applies to your web bonuses.
  3. On Quest, get Meta’s written view before letting players spend currency bought outside Platform In-App Purchases.
  4. On PlayStation and Nintendo, read your own agreements for cross-play and outside-purchase terms. Public sources will not tell you.
  5. Record where each unit of currency was bought and where it was spent, per player and per platform.

Questions studios ask

Can Xbox players spend currency they bought on my website?

Microsoft Store Policies section 10.8.1 says a game on Xbox may enable users to consume previously purchased digital content or services. The same clause bars the game from directing players to any purchase mechanism other than Microsoft’s. ID@Xbox and publisher agreements are not public and may add conditions, so check yours.

What does Microsoft take on Xbox?

30% of net receipts on Xbox console games in the Microsoft Store and on in-app products bought on a non-subscription basis on an Xbox console, under section 6(b) of the Microsoft Store App Developer Agreement.

Does PlayStation charge for cross-platform purchases?

A 2019 Sony policy disclosed at the 2021 Epic v. Apple trial charged cross-play partners a royalty when their PlayStation revenue share fell below 0.85 times their PlayStation play share in a month. Epic said it agreed to those terms for Fortnite. Sony’s current terms are confidential, and whether that policy still applies is not public.

Can a Meta Quest game sell items through my own web shop?

Not from inside the app. Meta’s policy 1.1.1 requires apps distributed through Meta’s channels to use Platform In-App Purchases for in-app payments, and policy 3.3.1 bars monetizing cross-app linking without Meta’s written permission.

What are Nintendo’s rules on outside purchases?

Nintendo’s developer terms are confidential and we found no public source on external purchases or its commission. This site makes no claims about them.

Sources

  1. Microsoft Store Policies, version 7.19 (in force until 21 Oct 2026), sections 10.8.1 and 10.13.12 · Microsoft · effective 14 Oct 2025
  2. Microsoft Store Policies, version 7.20, sections 10.8.1 and 10.13.13 · Microsoft · published 15 Sep 2026, effective 22 Oct 2026
  3. Change history for Microsoft Store Policies · Microsoft · checked 3 Oct 2026
  4. App Developer Agreement, version 8.11, sections 5(d) and 6(b) · Microsoft · effective 17 Apr 2026
  5. Meta Horizon app policies, 1.1.1 and 3.3.1 · Meta · updated 10 Mar 2026
  6. Electronic Developer Distribution Agreement, section 5.1 · Meta · effective 9 May 2025
  7. Sony charges for crossplay support to protect PSN revenue, documents show · PC Gamer · 3 May 2021
  8. Trial documents reveal Sony’s PlayStation’s price for playing together · Axios (archived copy) · 4 May 2021

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