In short
- Cards and wallets cover most web shop revenue in the US: Appcharge, a web shop vendor, says cards, Apple Pay and Google Pay take about 75% of US web store revenue. In Europe it sees no single method above 30%.
- Several large markets run on a local method: Pix in Brazil, BLIK in Poland, iDEAL | Wero in the Netherlands, UPI in India, Cartes Bancaires in France, issuer-selected cards and wallets in South Korea.
- Cash vouchers such as konbini in Japan, OXXO in Mexico and Boleto in Brazil cannot be charged back, but OXXO and Boleto payments also cannot be refunded through the payment rail, and all confirm with a delay.
- Check your provider’s category rules. Stripe’s konbini page lists the sale of virtual in-game currency among prohibited categories, and some merchants of record exclude virtual currency altogether.
What the global data says
Worldpay’s Global Payments Report is the usual starting point. Its 2026 edition finds that digital wallets now account for over half of online transaction value worldwide. Worldpay publishes its country-by-country tables only in the full report, which sits behind a sign-up form. For the market table below we used each country’s central bank or scheme operator where we could, and payment processors’ own documentation for how each method behaves.
Game web shops follow the same split between concentrated and fragmented markets. The first two figures below come from Appcharge, which runs web shops for mobile games, and describe its own transactions:
~75%
of US web store revenue through cards, Apple Pay and Google Pay (Appcharge, vendor data)
Appcharge, Jan 20267.2bn
Pix payments in Brazil in July 2026, 3.4bn of them person to business (our sum of central bank open data)
Banco Central do BrasilIn the US, cards and the two phone wallets do most of the work. In Europe and much of Asia and Latin America, a web shop that offers only cards leaves out the methods many players use.
The 14 markets in one table
The “Offer” column lists methods beyond international cards, which every web shop should take. Where we could not verify a market’s online payment mix from a primary source, the table says so.
| Market | Offer | What the sources say | Refunds and chargebacks |
|---|---|---|---|
| United States | Apple Pay, Google Pay | Cards, Apple Pay and Google Pay take about 75% of US web store revenue (Appcharge) | Card and wallet disputes count toward Visa’s monitoring ratio |
| United Kingdom | Apple Pay, Google Pay, PayPal, Klarna | No UK-specific share verified for this edition. Stripe lists UK customers for PayPal and Klarna | PayPal and Klarna both allow disputes |
| Germany | PayPal, Klarna, SEPA Direct Debit | No primary share figure verified for this edition. Stripe supports German customers on all three | PayPal and Klarna allow disputes |
| France | Cartes Bancaires | France’s local card network; more than 95% of its cards are co-badged with Visa or Mastercard, and the player must be offered a choice of network (Stripe) | Fewer dispute reasons than Visa or Mastercard; merchants cannot contest CB disputes; 0 EUR dispute fee (Stripe) |
| Netherlands | iDEAL | Wero | Bank payment operated by Currence, which all major Dutch banks belong to. iDEAL is moving to the Wero brand and scheme through 2026 and 2027 (Stripe) | No customer disputes; refunds up to 180 days (Stripe) |
| Poland | BLIK | Player enters a six-digit code from the banking app and approves in the app (Stripe). BLIK reported nearly half a billion transactions in Q3 2023 | Disputes allowed for fraud, double payment or wrong amount (Stripe) |
| Brazil | Pix, Boleto | Pix is the central bank’s real-time payment system; 7.2bn payments in July 2026 (BCB open data). Boleto is a voucher paid at a bank, ATM or online bank | Pix: refunds up to 90 days, limited fraud disputes that merchants cannot challenge. Boleto: no refunds, no chargebacks (Stripe) |
| Mexico | OXXO | OXXO lets players pay online purchases in cash at OXXO stores; vouchers expire after 5 days by default; maximum 10,000 MXN (Stripe) | OXXO: no refunds, no chargebacks (Stripe) |
| Japan | Konbini, prepaid cards, carrier billing, PayPay | KOMOJU (vendor) lists konbini, WebMoney, BitCash and NetCash prepaid, carrier billing and PayPay, which it puts at about 65m registered users | Konbini: no customer disputes; refunds need the customer’s bank details (Stripe) |
| South Korea | Local cards, Naver Pay, Kakao Pay, Samsung Pay, PAYCO | Players pick their card issuer and authenticate in the issuer’s app; many issuers, no single dominant brand (Stripe) | Disputes up to 365 days; Stripe notes that Korean customers are generally entitled to a refund within 7 days unless the item is used |
| India | UPI | Real-time bank payment developed by NPCI; 1 to 100,000 INR per payment (Stripe). Stripe’s overview lists Apple Pay and Google Pay as not available in India | Refunds up to 60 days; disputes possible and not contestable once the bank accepts them (Stripe) |
| Indonesia | GoPay, DANA | Adyen calls GoPay “the leading digital payment platform in Indonesia” and puts DANA at over 30m users | Both support refunds (Adyen) |
| Philippines | GCash | Adyen calls GCash “the most popular digital wallet in the Philippines”, with over 94m registered users | Supports refunds (Adyen) |
| Turkey | Not verified | We could not verify Turkey’s online payment mix from a primary source for this edition. Ask your provider for method coverage and approval rates for Turkish cards | Ask your provider |
Cash vouchers: no chargebacks, and no easy refunds
Konbini, OXXO and Boleto let a player without a card pay in cash or at a bank. For a game, they have three effects.
They remove most chargeback risk. Stripe says OXXO “doesn’t support the standard dispute process”, Boleto customers “can’t file a chargeback”, and konbini payments “can’t be disputed by the customer” in general.
They make refunds harder. OXXO and Boleto payments cannot be refunded through the payment rail at all, according to Stripe, so you need your own way to credit a player. Konbini refunds need the player’s bank account details.
They confirm late. An OXXO voucher confirms by the next business day after payment; Boleto within a business day. Deliver the currency on confirmation, not at checkout, and tell the player when to expect it.
Cash methods also reach players without a card of their own, who can include minors. Pair them with the age and parental-consent rules your game already applies to in-app purchases.
Japan: prepaid cards and konbini
KOMOJU, a Japanese payment provider, describes konbini payment at FamilyMart, Lawson and other chains, and prepaid products such as WebMoney, BitCash and NetCash that players buy for games and other digital content. It also says over 40% of users avoid credit cards. KOMOJU sells these methods, and its article does not say where that figure comes from, so treat it as the vendor’s view.
Provider rules decide whether you can use them for currency. Stripe’s konbini page lists “Real Money Trading (RMT), that is, sale of virtual (in-game) characters, currency, and so on” among categories prohibited from using konbini. Ask each provider for written confirmation that in-game currency may be sold through each Japanese method you plan to offer.
Wallets and bank methods: fewer fraud disputes
Methods where the player authenticates in a bank or wallet app tend to carry less fraud risk than a typed card number. Stripe describes UPI, Korean cards and wallets, and PayPal as lowering the risk of unrecognized payments because the customer authenticates. Card disputes feed the ratio card schemes use to flag merchants (see chargebacks and fraud).
They do not all remove disputes. Pix allows disputes for fraud and account takeover, which merchants cannot challenge. BLIK runs a claims process for fraud, double payment and wrong amounts. Korean methods allow disputes for up to 365 days.
Cross-border costs and provider limits
Local methods often carry their own fees and taxes. Stripe notes that Brazil charges IOF, currently 3.5%, on cross-border Pix payments by Brazilian customers; you choose whether the player pays it or you absorb it. Per-method fees are on the hidden fees page.
Check provider category rules for virtual currency before you plan a method mix. Besides the konbini rule above, Paddle’s list of prohibited products includes “virtual currency or stored value”. A merchant of record that does not allow currency, or a method your provider cannot use for currency, removes that option in that market.
Payment methods checklist
- Rank your markets by in-app revenue from your top spenders, and pick methods for the top five first.
- Get written confirmation from your provider that in-game currency may be sold through each method.
- For cash vouchers, deliver on confirmation, and build a way to credit players where the rail cannot refund.
- Offer the local card network where one exists (Cartes Bancaires in France, issuer-selected cards in South Korea).
- Track authorization and dispute rates by method, and drop or reprice methods that cost more than they bring.
- Recheck the Netherlands before 2027, as iDEAL moves to Wero.
Questions studios ask
Which payment methods does a game web shop need in Brazil?
Pix first. Brazilians made about 7.2 billion Pix payments in July 2026, 3.4 billion of them from people to businesses, by our sum of the Banco Central do Brasil’s open data. Add cards and Boleto. Stripe notes a 3.5% IOF tax on cross-border Pix payments by Brazilian customers.
Can players pay for in-game currency at a Japanese convenience store?
Konbini payment exists for online purchases, and KOMOJU, a Japanese payment provider, lists it among methods gamers use. Provider rules differ: Stripe’s konbini page lists the sale of virtual in-game currency and characters as a prohibited category. Confirm with your provider before you launch it.
Do local payment methods reduce chargebacks?
Many do. Stripe’s documentation says konbini, OXXO, Boleto and iDEAL | Wero payments cannot be disputed by the customer in the usual way, and Cartes Bancaires disputes have fewer allowed reasons. Pix, UPI, BLIK and Korean methods do allow disputes in defined cases.
Where does the Worldpay Global Payments Report fit?
Worldpay’s 2026 report is the standard source for payment-method shares by country. Its headline finding is that digital wallets now account for over half of online transaction value. The country tables sit in the full report behind a sign-up form, so this page uses central bank data and processor documentation for each market instead.
Sources
- Global Payments Report 2026 is out now · Worldpay · 2026
- Inside $700M of mobile game DTC transactions: 2026 report · Appcharge (vendor) · 15 Jan 2026
- Estatísticas de transações Pix (open data, July 2026) · Banco Central do Brasil · queried 18 Sep 2026
- Pix payments · Stripe
- Boleto payments · Stripe
- OXXO payments · Stripe
- Konbini payments · Stripe
- Payment methods for video gaming in Japan · KOMOJU (vendor) · 2 Jul 2025
- South Korean payment methods · Stripe
- UPI payments · Stripe
- Supported payment methods (overview) · Stripe
- BLIK payments · Stripe
- About BLIK · Polski Standard Płatności (BLIK)
- iDEAL | Wero payments · Stripe
- Cartes Bancaires · Stripe
- Klarna payments · Stripe
- PayPal payments · Stripe
- GCash · Adyen
- GoPay · Adyen
- DANA · Adyen
- What am I not allowed to sell on Paddle? · Paddle · 13 Apr 2026
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